Tag Archives: technology

Mobile apps for academic writing

While browsing through the #eapchat stream on Twitter this evening, I came across a tweet by Alannah Fitzgerald (@AlannahFitz ) regarding a mobile app that claims to “not write or review your essays for you…[but] provide easy tips for avoiding plagiarism, conducting research, thinking critically, making strong arguments and presenting your work well.” Big talk.

My eyes opened just a bit wider. Is this part of the new m-learning golden path I’ve heard much about finally cracking its way into EAP? 

Created by University College London, Academic Writing in English (AWE) is a free app available for iPhone, iPad and Android. It claims to use authentic examples of academic writing amongst its interactive exercises. 

I’m off to download it now and see what it really offers. Do you have experience with it or any other mobile app for EAP?

June 3 – Useful webtools for EAP

Photo by @grahamstanley

On June 3, we discussed web tools and other technologies that have been useful in our practice in some measure. Click to read Julie Moore and Leo Selivan‘s choices, which focus on dictionaries, corpora and other lexical tools. Others mentioned during the chat included:

Just the Word –  http://just-the-word.com – input a word to retrieve collocation and frequency information about it.

Learner Corpus bibliography – http://www.uclouvain.be/en-cecl-lcbiblio.html – includes citations to a number of books and articles on this topic (600+).

PONS Online dictionary – http://en.pons.eu/ – online dictionary that translates words into many languages as well as shows translation of different ways of using that word

Papermachines – http://t.co/VrmGJzUFhQ,  & Cobra – http://webapps.fundp.ac.be/elv/nederlex/dico – corpus-based tools

Jing – http://www.techsmith.com/jing.html – giving writing feedback to students by recording your screen as you comment

Podcasts – CBC Metro Mornings (http://t.co/qCvUzvOYxV) & Definitely Not the Opera (http://t.co/BC7OaYg557)

Of course, there’s always ELTpicshttp://www.flickr.com/photos/eltpics/sets/ – a crowd-sourced photo gallery of usable images for the classroom.

Read the full transcript here.

Burning question: If you find a web tool particularly useful in your practice, please list it in the comments with a little summary of its main function and/or blog about it. 🙂

May 20 – Preview & prep for next chat on tech tools

As it’s Victoria Day (a national holiday for Queen Vic’s birthday) in Canada, I slept in. Add to this, our other great moderator, Adam Simpson, is ill. End result, no early chat and an unattended later chat today.

Queen Vic using her technology of the day – books and a clock.

Despite this, I started off giving some suggestions on the topic of “What tech is good tech for EAP contexts?” to myself. 😉 Eventually, it became evident I was alone and best save this juicy topic for next time.

So, on June 3, we’ll return to talk about online technology that you use with your students so that everyone can benefit from a whole bunch more tools in their toolbelt (excuse this overused expression–it’s late and I’ve been writing a paper all day long). 🙂

What would be great is if you could compile an informal list of web tools or apps you love using with your EAP students, like Leo Selivan has done here, so the sharing can quickly begin at 9AM & 3PM EST on June 3!

See you then!

Does gaming/games have a place in the EAP/university curriculum?

By Chris Haines

The topic for the first #EAPchat of Year 2 is with regards to gaming within the EAP curriculum. A couple of considerations have come to mind:

  • Delta Publishing put out an ELTON award-winning title in 2011 by Kyle Mawer & Graham Stanley, “Digital Play“, which provides suggestions on how to use video games and web games in the language learning classroom.
  • Many of my male students have cited playing video games for hours into the late night/wee morning as the reason why they can’t focus on study in the morning. This correlates with a study by Pew Internet Research (2003) on college student videogaming behaviour.
  • Schools, both K-12 (“Schools use video games as teaching tools“) and college/university (“How 10 Colleges Are Using Game-Based Learning Right Now“), around the world claim benefits to using video games with their students to facilitate content learning and academic skills.
  • Adam Simpson wrote a post about using games in the classroom (“Why Use Games in the Language Classroom“).
  • Crystal Rose brought an infographic on “The Gaming of Education” into the conversation.

#EAPchat transcript is here.

For everyone reading this, in the comments perhaps you could discuss:

  • Your ideas regarding the links mentioned above
  • Video games you’ve used with students
  • Other games you use in class
  • Upsides/pitfalls/skills practiced/EAP or General adaptations

Otherwise, here’s a blog challenge for you:

Write a post about a game that you use with your classes that has always been a pedagogical crowd-pleaser! Please link your post into the comments.